SmartGames’ Colour Code Proves a Standout Game in the Play Sessions Study

Multi award-winning puzzle game brand reveals the results of its SEND research through play

The Play Sessions study, which was conducted in conjunction with the Good Play Guide, saw each class involved receive a 45 minute play session, with each child being offered 3 chances to play some of SmartGames top games. They had a choice of 7 games and could choose to play with the same game, a different one, or none if they didn’t want to. The children overall were focused and engaged either playing the game as intended, making their own patterns or enjoying imaginative play with the pieces. A minority of children did not play, however, this was an average of 1 child per class.  

The study reported unanimous results, with SmartGames’ Colour Code game coming out on top in all categories, including favourite game, repeat play and highest level of engagement. It was the only game chosen to be played all three times (three being the most choices they could have). Most notably, it occupied an 11 year old child with ASD for 30 minutes. Colour Code was the most popular game with all those with a SEND diagnoses and also rated the most highly in the teacher’s questionnaire after the study, in terms of ‘fun rating’, ‘easy to use rating’ and ‘learning / development rating’.

Designed for ages 5+, Colour Code offers a great introduction to colours, shapes, order, orientation, and much more! It includes 100 picture challenges to complete from easy to expert, providing hours of engaging play. Colour Code uses 18 bold, coloured shapes, each on a see-through tile. Players must pick a challenge, then stack the tiles to recreate the exact composition presented by the challenge. Playing Colour Code stimulates various cognitive skills including concentration, planning, problem solving, spatial insight and visual perception.

The two other games which stood out in the study were Three Little Piggies and Dinosaurs Mystic Islands. Both of these games proved popular choices with the children across all diagnoses voting them as their favourite and the children returning to them for repeat play.  A noteworthy example saw a  9 year-old with ASD and limited speech or vocabulary recognition, excel in playing Dinosaurs: Mystic Islands, working very quickly and intuitively to follow the patterns and create the islands.

The Play Sessions study undoubtedly highlighted Colour Code as the top game for SEND suitability. Teachers’ perceptions on the games as a whole revealed Colour Code was most popular as it presented the most appropriate challenge for different abilities and was the most fun.

Reflecting on the results from the Play Sessions study, Karen Clarke, UK Brand Director at Smart Toys and Games said:

“We are delighted to unveil the results of The Play Sessions study. At Smart Toys and Games, we are passionate about creating toys & games that feature engaging and educational mechanics, that are inclusive for all young minds. The whole brand ethos is to encourage children to “learn through play” and we ensure every toy is colourful, durable and designed with a unique theme to delight all children. We were thrilled to see that Colour Code was such a hit with children participating in this study.”

She continued: “It was also great to receive the overall positive feedback from the study, with the teachers commenting that the Play Sessions saw the children the most focussed they’d been in class all year and also highlighting that the games support skill development of SEND children such as problem solving, exploration, sensory and communication.”

Dr Amanda Gummer, Founder and CEO of Good Play Guide said:

“We really enjoyed observing the children’s engagement with Smart Toys and Games, and were impressed with how involved the children were. It was particularly rewarding to see that, as each of the puzzle games feature multi-level play mechanics and themes, they were enjoyed by children of various ages and abilities. It was great to see the majority of children involved in this study enjoyed playing the games and to see how the different SEND diagnoses were inspired by different elements of each game which sparked their interest.”

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